hackday: Strategic Gaming Field Trials
For these "field trials" we want to learn more about games we can use in our work by exchanging ideas and by playing the games.
Games are played for fun. And, they also enable productive change and discovery for people, projects and teams. They act as levers and triggers. They help us learn, explore, and hack our surroundings. Games foster creativity in workshops, or they help us to illustrate or master new ideas. Above all games create a safe environment within the game's world for developing, testing and practicing new ideas.
Bring your favorite strategic game idea that you want to try out with a group. And we will try them. Or bring your ideas for a game technique you'd like to develop further. Even if you don't have a game--but an interest--come to discover more with the group. A game can be a technique for soliciting new ideas in a workshop, or a technique for running a retrospective. A game can be used to teach or develop a new concept through simulation. Strategy in this sense refers to playing with a purpose--playing to reach an objective that enables a customer and team to create a more innovative product or work together in a better way. There are a lot of examples in the popular Gamestorming book by Dave Gray, Sunni Brown, and James Macanufo.
This is a good day for anyone with an interest in trying out strategic gaming, but will be especially useful for Scrum Masters, Product Owner types, UXers, BizDev and Marketing folk.
You should come and participate when the topic interests you, even if you don't have a topic of your own to propose. Though, We suggest it's most interesting when you bring your own game to try-out and exchange.
Many games require 4-5 participants at minimum to make them interesting or even to make them work. So we will need a minimum of 5 participants. When we have more than 10 we can divide into teams to cover more ground or make things more interesting.
The topics are open for the interested players to decide. Propose a game or topic (in advance of the hackday) by email to firstname.lastname@example.org or email@example.com. Indicate the name of the game, the learning objective, the required number of players and the time frame. Be sure to include time to prep the players, debrief and discuss the game itself in the time frame.
We will find a way to work with the topics proposed.